using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerPhysicsFrailtyState : PlayerState
{
    public PlayerPhysicsFrailtyState(Entity _entity, string _stateString) : base(_entity, _stateString)
    {
    }

    public override void Enter()
    {
        base.Enter();
    }

    public override void Exit()
    {
        base.Exit();
    }

    public override void Update()
    {
        base.Update();
        entity.SetVelocity(0, entity.rb.velocity.y);
    }
}
